Serperior
Grass
In SDL
Base stats
HP75
Atk75
Def95
SpA75
SpD95
Spe113
BST528
Abilities
- Primary
- Overgrow
- Secondary
- —
- Hidden
- Contrary
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 113 Speed: fast pivot range (100+).
Recovery
- Reliable recovery
- Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance, Calm Mind
Priority
- Grassy Glide (terrain-gated)
- Grassy Glide
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Glare
Anti-setup
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Dragon Tail
Stallbreak / utility
- Knock Off
- Taunt
- Substitute (near-universal)
- Substitute
- Leech Seed
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Moves — Gen 9
60 of 60 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 15 | 100% chance to lower the foe(s) Attack by 1. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Coil | Poison | Status | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | Forces the target to switch to a random ally. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Frenzy Plant | Grass | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Gastro Acid | Poison | Status | — | 100 | 10 | Nullifies the target's Ability. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Glare | Normal | Status | — | 100 | 30 | Paralyzes the target. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grass Pledge | Grass | Special | 80 | 100 | 10 | Use with Fire or Water Pledge for added effect. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
| Growth | Normal | Status | — | — | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. |