Annihilape

Annihilape

FightingGhost

Base stats

HP110
Atk115
Def80
SpA50
SpD90
Spe90
BST535

Abilities

Primary
Vital Spirit
Secondary
Inner Focus
Hidden
Defiant

Singles analysis

What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.

Base 90 Speed: Scarf-viable attacker (70 to 100).

Hazards

Stealth Rock

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Bulk Up
Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Vacuum Wave

Anti-setup

Encore

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Draft record (Champions): Avg finish: 8th of 10 · n=1 season

Moves — Champions

75 of 75 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
Beat UpDarkPhysical—10010All healthy allies aid in damaging the target.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
Cross ChopFightingPhysical100805High critical hit ratio.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus EnergyNormalStatus——30Raises the user's critical hit ratio by 2.