Tornadus-Therian

Tornadus-Therian

Flying

In SDL

17 pts17 ptsTaken by Vancouver VileplumesBack to the pool

Base stats

HP79
Atk100
Def80
SpA110
SpD90
Spe121
BST580

Abilities

Primary
Regenerator
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 121 Speed: naturally fast attacker, no speed control needed.

Speed control

Tailwind
Icy Wind / Electroweb
Icy Wind

Disruption

Taunt

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn

Moves — National Dex

82 of 82 moves

Details
AcrobaticsFlyingPhysical5510015Power doubles if the user has no held item.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
AgilityPsychicStatus——30Raises the user's Speed by 2.
Air CutterFlyingSpecial609525High critical hit ratio. Hits adjacent foes.
Air SlashFlyingSpecial75951530% chance to make the target flinch.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AstonishGhostPhysical301001530% chance to make the target flinch.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BiteDarkPhysical601002530% chance to make the target flinch.
Bleakwind StormFlyingSpecial100801030% to lower foe(s) Speed by 1. Rain: can't miss.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DefogFlyingStatus——15-1 evasion; ends user and target hazards/terrain.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
EmbargoDarkStatus—10015For 5 turns, the target's item has no effect.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.