Pincurchin
Electric
In SDL
Base stats
HP48
Atk101
Def95
SpA91
SpD85
Spe15
BST435
Abilities
- Primary
- Lightning Rod
- Secondary
- —
- Hidden
- Electric Surge
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 15 Speed: Trick Room tier (60 or under with real offense).
Speed control
- Icy Wind / Electroweb
- Electroweb
- Thunder Wave
Ability roles
- Terrain setter
- Electric Surge
Weather and terrain
- Electric Terrain setter
- Electric Surge
Moves — Gen 9
50 of 50 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acupressure | Normal | Status | — | — | 30 | Raises a random stat of the user or an ally by 2. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bubble Beam | Water | Special | 65 | 100 | 20 | 10% chance to lower the target's Speed by 1. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. | |
| Electro Ball | Electric | Special | — | 100 | 10 | More power the faster the user is than the target. | |
| Electroweb | Electric | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fury Attack | Normal | Physical | 15 | 85 | 20 | Hits 2-5 times in one turn. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Liquidation | Water | Physical | 85 | 100 | 10 | 20% chance to lower the target's Defense by 1. | |
| Memento | Dark | Status | — | 100 | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. | |
| Muddy Water | Water | Special | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
| Pain Split | Normal | Status | — | — | 20 | Shares HP of user and target equally. | |
| Peck | Flying | Physical | 35 | 100 | 35 | No additional effect. | |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | 30% chance to poison the target. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. |