Hitmonlee

Hitmonlee

Fighting

Base stats

HP50
Atk120
Def53
SpA35
SpD110
Spe87
BST455

Abilities

Primary
Limber
Secondary
Reckless
Hidden
Unburden

Singles analysis

What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.

Base 87 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).

Hazard removal

Rapid Spin (premium: +1 Spe)
Rapid Spin
Hazard removal
Rapid Spin

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance, Bulk Up

Priority

Priority
Bullet Punch, Mach Punch, Vacuum Wave
Sucker Punch (mind-gameable)
Sucker Punch
Fake Out (low value in singles)
Fake Out

Stallbreak / utility

Knock Off
Taunt
Substitute (near-universal)
Substitute

Moves — Gen 9

61 of 61 moves

Details
Aura SphereFightingSpecial80—20This move does not check accuracy.
Axe KickFightingPhysical120901030% confusion. User loses 50% max HP if miss.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Blaze KickFirePhysical859010High critical hit ratio. 10% chance to burn.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
CoachingFightingStatus——10Raises an ally's Attack and Defense by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
Focus EnergyNormalStatus——30Raises the user's critical hit ratio by 2.
Giga ImpactNormalPhysical150905User cannot move next turn.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.