Spinda
Normal
In HPL - Battle Connoisseur
Base stats
HP60
Atk60
Def60
SpA60
SpD60
Spe60
BST360
Abilities
- Primary
- Own Tempo
- Secondary
- Tangled Feet
- Hidden
- Contrary
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 60 Speed: slow pivot range (60 or under).
Hazard removal
- Rapid Spin (premium: +1 Spe)
- Rapid Spin
- Hazard removal
- Rapid Spin
Pivoting
- Baton Pass
Recovery
- Reliable recovery
- Wish
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Calm Mind
Priority
- Sucker Punch (mind-gameable)
- Sucker Punch
- Fake Out (low value in singles)
- Fake Out
Status
- Toxic
- Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
- Hypnosis
Anti-setup
- Encore
Stallbreak / utility
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
Moves — National Dex
102 of 102 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Assist | Normal | Status | — | — | 20 | Uses a random move known by a team member. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Copycat | Normal | Status | — | — | 20 | Uses the last move used in the battle. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Defense Curl | Normal | Status | — | — | 40 | Raises the user's Defense by 1. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Dizzy Punch | Normal | Physical | 70 | 100 | 10 | 20% chance to confuse the target. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Drain Punch | Fighting | Physical | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
| Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | 100% chance to confuse the target. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. |