Spinda

Spinda

Normal

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP60
Atk60
Def60
SpA60
SpD60
Spe60
BST360

Abilities

Primary
Own Tempo
Secondary
Tangled Feet
Hidden
Contrary

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 60 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Trick Room
Icy Wind / Electroweb
Icy Wind

Tempo / support

Fake Out
Helping Hand

Disruption

Encore
Sleep (Spore/Powder/etc.)
Hypnosis

Moves — National Dex

102 of 102 moves

Details
AssistNormalStatus——20Uses a random move known by a team member.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CopycatNormalStatus——20Uses the last move used in the battle.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DisableNormalStatus—10020For 4 turns, disables the target's last move used.
Dizzy PunchNormalPhysical701001020% chance to confuse the target.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.