Meowstic-M
Psychic
In Itan fun leagues
Base stats
HP74
Atk48
Def76
SpA143
SpD101
Spe124
BST566
Abilities
- Primary
- Trace
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 124 Speed: natural revenge killer (110+); fast pivot range (100+).
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Recovery
- Reliable recovery
- Wish
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Nasty Plot, Calm Mind
Priority
- Sucker Punch (mind-gameable)
- Sucker Punch
- Fake Out (low value in singles)
- Fake Out
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
- Yawn
Stallbreak / utility
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Future Sight
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Moves — Champions
60 of 60 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Alluring Voice | Fairy | Special | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | 10% chance to make the target flinch. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Hits two turns after being used. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Imprison | Psychic | Status | — | — | 10 | No foe can use any move known by the user. | |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Magic Room | Psychic | Status | — | — | 10 | For 5 turns, all held items have no effect. | |
| Mean Look | Normal | Status | — | — | 5 | Prevents the target from switching out. |