Skiploom
GrassFlying
In SDL
Base stats
HP55
Atk45
Def50
SpA45
SpD65
Spe80
BST340
Abilities
- Primary
- Chlorophyll
- Secondary
- Leaf Guard
- Hidden
- Infiltrator
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 80 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn
Recovery
- Reliable recovery
- Synthesis, Strength Sap
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance
Anti-setup
- Encore
Stallbreak / utility
- Trick / Switcheroo
- Switcheroo
- Substitute (near-universal)
- Substitute
- Leech Seed
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen
Moves — Gen 9
57 of 57 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | User recovers 50% of the damage dealt. | |
| Acrobatics | Flying | Physical | 55 | 100 | 15 | Power doubles if the user has no held item. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Cotton Guard | Grass | Status | — | — | 10 | Raises the user's Defense by 3. | |
| Cotton Spore | Grass | Status | — | 100 | 40 | Lowers the target's Speed by 2. | |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | No additional effect. Hits adjacent foes. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fairy Wind | Fairy | Special | 40 | 100 | 30 | No additional effect. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Lowers the user's Sp. Atk by 2. | |
| Leech Seed | Grass | Status | — | 90 | 10 | 1/8 of target's HP is restored to user every turn. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. |