Bunnelby

Bunnelby

Normal

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP38
Atk36
Def38
SpA32
SpD36
Spe57
BST237

Abilities

Primary
Pickup
Secondary
Cheek Pouch
Hidden
Huge Power

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 57 Speed: slow pivot range (60 or under).

Hazards

Spikes

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance, Bulk Up
Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Quick Attack

Status

Toxic
Status chance riders (minor)
Sludge Bomb

Stallbreak / utility

Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Huge Power

Moves — National Dex

65 of 65 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CutNormalPhysical509530No additional effect.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double SlapNormalPhysical158510Hits 2-5 times in one turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlailNormalPhysical—10015More power the less HP the user has left.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Grass KnotGrassSpecial—10020More power the heavier the target.
Hidden Power WaterWaterSpecial6010015—
Iron HeadSteelPhysical801001530% chance to make the target flinch.
Iron TailSteelPhysical100751530% chance to lower the target's Defense by 1.
Laser FocusNormalStatus——30Until the end of the next turn, user's moves crit.