Yamper
Electric
In HPL - Battle Connoisseur
Base stats
HP59
Atk45
Def50
SpA40
SpD50
Spe26
BST270
Abilities
- Primary
- Ball Fetch
- Secondary
- —
- Hidden
- Rattled
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 26 Speed: slow support, moves last for redirection and fits Trick Room teams.
Speed control
- Thunder Wave
Tempo / support
- Helping Hand
Pivoting
- Pivot (U-turn/Volt Switch/Flip Turn)
- Volt Switch
Disruption
- Snarl
Weather and terrain
- Electric Terrain abuser
- Rising Voltage
Moves — National Dex
38 of 38 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Electro Ball | Electric | Special | — | 100 | 10 | More power the faster the user is than the target. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | 10% chance to burn. 10% chance to flinch. | |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | 100% chance to raise the user's Speed by 1. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Howl | Normal | Status | — | — | 40 | Raises the user's and ally's Attack by 1. | |
| Nuzzle | Electric | Physical | 20 | 100 | 20 | 100% chance to paralyze the target. | |
| Play Rough | Fairy | Physical | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Rising Voltage | Electric | Special | 70 | 100 | 20 | 2x power if target is grounded in Electric Terrain. | |
| Roar | Normal | Status | — | — | 20 | Forces the target to switch to a random ally. | |
| Round | Normal | Special | 60 | 100 | 15 | Power doubles if others used Round this turn. | |
| Sand Attack | Ground | Status | — | 100 | 15 | Lowers the target's accuracy by 1. | |
| Sleep Talk | Normal | Status | — | — | 10 | User must be asleep. Uses another known move. | |
| Snarl | Dark | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Sp. Atk by 1. |