Exploud

Exploud

Normal

In SDL

5 pts5 ptsAvailableBack to the pool

Base stats

HP104
Atk91
Def63
SpA91
SpD73
Spe68
BST490

Abilities

Primary
Soundproof
Secondary
—
Hidden
Scrappy

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 68 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Icy Wind

Disruption

Taunt

Moves — National Dex

103 of 103 moves

Details
AstonishGhostPhysical301001530% chance to make the target flinch.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BiteDarkPhysical601002530% chance to make the target flinch.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BoomburstNormalSpecial14010010No additional effect. Hits adjacent Pokemon.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Circle ThrowFightingPhysical609010Forces the target to switch to a random ally.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.