Clawitzer

Clawitzer

Water

In HPL - Battle Connoisseur

3 pts3 ptsAvailableBack to the pool

Base stats

HP71
Atk73
Def88
SpA120
SpD89
Spe59
BST500

Abilities

Primary
Mega Launcher
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 59 Speed: slow pivot range (60 or under).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn, Flip Turn

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Swords Dance

Priority

Priority
Aqua Jet

Status

Toxic
Status chance riders (minor)
Scald, Sludge Bomb

Stallbreak / utility

Substitute (near-universal)
Substitute

Moves — National Dex

74 of 74 moves

Details
Aqua JetWaterPhysical4010020Usually goes first.
Aqua TailWaterPhysical909010No additional effect.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Aura SphereFightingSpecial80—20This move does not check accuracy.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BubbleWaterSpecial401003010% chance to lower the foe(s) Speed by 1.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CrabhammerWaterPhysical1009010High critical hit ratio.
CutNormalPhysical509530No additional effect.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dragon PulseDragonSpecial8510010No additional effect.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlailNormalPhysical—10015More power the less HP the user has left.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
Flip TurnWaterPhysical6010020User switches out after damaging the target.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.