Tyrogue
Fighting
In HPL - Battle Connoisseur
Base stats
HP35
Atk35
Def35
SpA35
SpD35
Spe35
BST210
Abilities
- Primary
- Guts
- Secondary
- Steadfast
- Hidden
- Vital Spirit
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 35 Speed: slow support, moves last for redirection and fits Trick Room teams.
Tempo / support
- Fake Out
- Helping Hand
Moves — Gen 9
32 of 32 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Bullet Punch | Steel | Physical | 40 | 100 | 30 | Usually goes first. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| Feint | Normal | Physical | 30 | 100 | 10 | Nullifies Detect, Protect, and Quick/Wide Guard. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| High Jump Kick | Fighting | Physical | 130 | 90 | 10 | User is hurt by 50% of its max HP if it misses. | |
| Low Kick | Fighting | Physical | — | 100 | 20 | More power the heavier the target. | |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | 100% chance to lower the target's Speed by 1. | |
| Mach Punch | Fighting | Physical | 40 | 100 | 30 | Usually goes first. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rapid Spin | Normal | Physical | 50 | 100 | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | 30% chance to make the foe(s) flinch. | |
| Sleep Talk | Normal | Status | — | — | 10 | User must be asleep. Uses another known move. | |
| Substitute | Normal | Status | — | — | 10 | User takes 1/4 its max HP to put in a substitute. | |
| Sunny Day | Fire | Status | — | — | 5 | For 5 turns, intense sunlight powers Fire moves. | |
| Swift | Normal | Special | 60 | — | 20 | This move does not check accuracy. Hits foes. |