Tyrogue

Tyrogue

Fighting

Base stats

HP35
Atk35
Def35
SpA35
SpD35
Spe35
BST210

Abilities

Primary
Guts
Secondary
Steadfast
Hidden
Vital Spirit

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 35 Speed: slow pivot range (60 or under).

Hazard removal

Rapid Spin (premium: +1 Spe)
Rapid Spin
Hazard removal
Rapid Spin

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Offensive setup
Bulk Up
Defensive setup (Iron Defense / Curse)
Curse

Priority

Priority
Bullet Punch, Mach Punch, Vacuum Wave
Fake Out (low value in singles)
Fake Out

Status

Toxic

Stallbreak / utility

Substitute (near-universal)
Substitute

Offense abilities

Offensive ability
Guts

Moves — National Dex

65 of 65 moves

Details
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Focus EnergyNormalStatus——30Raises the user's critical hit ratio by 2.
ForesightNormalStatus——40Fighting, Normal hit Ghost. Evasiveness ignored.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Hidden Power WaterWaterSpecial6010015—