Huntail
Water
Base stats
HP55
Atk104
Def105
SpA94
SpD75
Spe52
BST485
Abilities
- Primary
- Swift Swim
- Secondary
- —
- Hidden
- Water Veil
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 52 Speed: Trick Room tier (60 or under with real offense).
Speed control
- Icy Wind / Electroweb
- Icy Wind
Weather and terrain
- Rain abuser
- Swift Swim
Moves — National Dex
66 of 66 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aqua Ring | Water | Status | — | — | 20 | User recovers 1/16 max HP per turn. | |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | No additional effect. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Barrier | Psychic | Status | — | — | 20 | Raises the user's Defense by 2. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | |
| Brine | Water | Special | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Clamp | Water | Physical | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
| Coil | Poison | Status | — | — | 20 | Raises user's Attack, Defense, accuracy by 1. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feint Attack | Dark | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. |