Pawmi

Pawmi

Electric

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP45
Atk50
Def20
SpA40
SpD25
Spe60
BST240

Abilities

Primary
Static
Secondary
Natural Cure
Hidden
Iron Fist

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 60 Speed: slow pivot range (60 or under).

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch
Baton Pass

Recovery

Reliable recovery
Wish
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Mach Punch, Quick Attack
Fake Out (low value in singles)
Fake Out

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave, Nuzzle
Status chance riders (minor)
Discharge

Anti-setup

Encore

Stallbreak / utility

Substitute (near-universal)
Substitute

Defense abilities

Defensive ability
Natural Cure

Moves — National Dex

50 of 50 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BiteDarkPhysical601002530% chance to make the target flinch.
CelebrateNormalStatus——40No competitive use.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
GrowlNormalStatus—10040Lowers the foe(s) Attack by 1.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
Mach PunchFightingPhysical4010030Usually goes first.
Metal ClawSteelPhysical50953510% chance to raise the user's Attack by 1.
NuzzleElectricPhysical2010020100% chance to paralyze the target.