Clamperl
Water
In HPL - Battle Connoisseur
Base stats
HP35
Atk64
Def85
SpA74
SpD55
Spe32
BST345
Abilities
- Primary
- Shell Armor
- Secondary
- —
- Hidden
- Rattled
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 32 Speed: slow pivot range (60 or under).
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Shell Smash
- Defensive setup (Iron Defense / Curse)
- Iron Defense
Status
- Toxic
- Status chance riders (minor)
- Scald
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Moves — National Dex
45 of 45 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Aqua Ring | Water | Status | — | — | 20 | User recovers 1/16 max HP per turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Barrier | Psychic | Status | — | — | 20 | Raises the user's Defense by 2. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brine | Water | Special | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Clamp | Water | Physical | 35 | 85 | 15 | Traps and damages the target for 4-5 turns. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. | |
| Hail | Ice | Status | — | — | 10 | For 5 turns, hail crashes down. | |
| Hidden Power Water | Water | Special | 60 | 100 | 15 | — | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Mimic | Normal | Status | — | — | 10 | The last move the target used replaces this one. | |
| Mud Sport | Ground | Status | — | — | 15 | For 5 turns, Electric-type attacks have 1/3 power. | |
| Muddy Water | Water | Special | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
| Natural Gift | Normal | Physical | — | 100 | 15 | Power and type depends on the user's Berry. |