Mew
Psychic
In HPL - Battle Connoisseur
Base stats
HP100
Atk100
Def100
SpA100
SpD100
Spe100
BST600
Abilities
- Primary
- Synchronize
- Secondary
- —
- Hidden
- —
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 100 Speed: Scarf-viable attacker (70 to 100); fast pivot range (100+).
- Mixed breaker: both attacking stats at 95+, hard to wall on one side.
- Physical wall: HP 85+ with Def 100+.
- Special wall: HP 85+ with SpD 100+.
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Hazards
- Stealth Rock
- Spikes
- Toxic Spikes
Hazard removal
- Hazard removal
- Defog
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn, Volt Switch, Flip Turn
- Teleport (slow pivot)
- Teleport
- Baton Pass
Recovery
- Reliable recovery
- Roost, Soft-Boiled, Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Cleric
- Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
- Heal Bell
Setup
- Offensive setup
- Swords Dance, Dragon Dance, Nasty Plot, Calm Mind, Bulk Up
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility, Rock Polish
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Priority
- Priority
- Vacuum Wave
- Sucker Punch (mind-gameable)
- Sucker Punch
- Grassy Glide (terrain-gated)
- Grassy Glide
- Fake Out (low value in singles)
- Fake Out
Status
- Toxic
- Will-O-Wisp
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
- Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
- Hypnosis
- Status chance riders (minor)
- Scald, Sludge Bomb
Anti-setup
- Haze / Clear Smog
- Haze
- Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
- Whirlwind, Roar, Dragon Tail
- Encore
Stallbreak / utility
- Knock Off
- Taunt
- Trick / Switcheroo
- Trick
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split, Future Sight, Corrosive Gas
Screens
- Screens (near-universal movepool)
- Reflect, Light Screen, Aurora Veil
Moves — National Dex
375 of 375 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Acrobatics | Flying | Physical | 55 | 100 | 15 | Power doubles if the user has no held item. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| After You | Normal | Status | — | — | 15 | The target makes its move right after the user. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Alluring Voice | Fairy | Special | 80 | 100 | 10 | 100% confuse target that had a stat rise this turn. | |
| Ally Switch | Psychic | Status | — | — | 15 | User and ally swap positions; using again can fail. | |
| Amnesia | Psychic | Status | — | — | 20 | Raises the user's Sp. Def by 2. | |
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | No additional effect. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Aura Sphere | Fighting | Special | 80 | — | 20 | This move does not check accuracy. | |
| Aurora Veil | Ice | Status | — | — | 20 | For 5 turns, damage to allies halved. Snow only. | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Barrier | Psychic | Status | — | — | 20 | Raises the user's Defense by 2. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Beat Up | Dark | Physical | — | 100 | 10 | All healthy allies aid in damaging the target. | |
| Bide | Normal | Physical | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Blast Burn | Fire | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Blaze Kick | Fire | Physical | 85 | 90 | 10 | High critical hit ratio. 10% chance to burn. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. |