Wailmer

Wailmer

Water

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP130
Atk70
Def35
SpA70
SpD35
Spe60
BST400

Abilities

Primary
Water Veil
Secondary
Oblivious
Hidden
Pressure

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 60 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Icy Wind / Electroweb
Icy Wind

Disruption

Haze / Clear Smog
Clear Smog

Moves — National Dex

68 of 68 moves

Details
AmnesiaPsychicStatus——20Raises the user's Sp. Def by 2.
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
AstonishGhostPhysical301001530% chance to make the target flinch.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Clear SmogPoisonSpecial50—15Resets all of the target's stat stages to 0.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FissureGroundPhysical—305OHKOs the target. Fails if user is a lower level.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.