Lilligant-Hisui
GrassFighting
Base stats
HP70
Atk105
Def75
SpA50
SpD75
Spe105
BST480
Abilities
- Primary
- Chlorophyll
- Secondary
- Hustle
- Hidden
- Leaf Guard
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 105 Speed: fast pivot range (100+).
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Hazard removal
- Hazard removal
- Defog
Recovery
- Reliable recovery
- Synthesis
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Cleric
- Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
- Heal Bell, Aromatherapy, Healing Wish
Setup
- Offensive setup
- Swords Dance, Victory Dance
Priority
- Priority
- Vacuum Wave
- Grassy Glide (terrain-gated)
- Grassy Glide
Status
- Toxic
- Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
- Sleep Powder
Anti-setup
- Encore
Stallbreak / utility
- Substitute (near-universal)
- Substitute
- Leech Seed
Moves — National Dex
89 of 89 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | User recovers 50% of the damage dealt. | |
| Acrobatics | Flying | Physical | 55 | 100 | 15 | Power doubles if the user has no held item. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| After You | Normal | Status | — | — | 15 | The target makes its move right after the user. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Aromatherapy | Grass | Status | — | — | 5 | Cures the user's party of all status conditions. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Axe Kick | Fighting | Physical | 120 | 90 | 10 | 30% confusion. User loses 50% max HP if miss. | |
| Bide | Normal | Physical | — | — | 10 | Waits 2 turns; deals double the damage taken. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Cut | Normal | Physical | 50 | 95 | 30 | No additional effect. | |
| Defog | Flying | Status | — | — | 15 | -1 evasion; ends user and target hazards/terrain. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Dream Eater | Psychic | Special | 100 | 100 | 15 | User gains 1/2 HP inflicted. Sleeping target only. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Entrainment | Normal | Status | — | 100 | 15 | The target's Ability changes to match the user's. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. |