Exeggutor
GrassPsychic
In SDL
Base stats
HP95
Atk95
Def85
SpA125
SpD75
Spe55
BST530
Abilities
- Primary
- Chlorophyll
- Secondary
- —
- Hidden
- Harvest
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 55 Speed: Trick Room tier (60 or under with real offense).
Speed control
- Trick Room
Tempo / support
- Helping Hand
Screens
- Screens
- Reflect, Light Screen
Disruption
- Sleep (Spore/Powder/etc.)
- Sleep Powder, Hypnosis
Weather and terrain
- Sun abuser
- Chlorophyll
- Grassy Terrain abuser
- Grassy Glide
- Psychic Terrain abuser
- Expanding Force
Moves — Gen 9
69 of 69 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Absorb | Grass | Special | 20 | 100 | 25 | User recovers 50% of the damage dealt. | |
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Block | Normal | Status | — | — | 5 | Prevents the target from switching out. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Confusion | Psychic | Special | 50 | 100 | 25 | 10% chance to confuse the target. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | 10% chance to make the target flinch. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Hits two turns after being used. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Grass Knot | Grass | Special | — | 100 | 20 | More power the heavier the target. | |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | User on Grassy Terrain: +1 priority. | |
| Grassy Terrain | Grass | Status | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Growth | Normal | Status | — | — | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |