Espurr

Espurr

Psychic

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP62
Atk48
Def54
SpA63
SpD60
Spe68
BST355

Abilities

Primary
Keen Eye
Secondary
Infiltrator
Hidden
Own Tempo

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 68 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Cleric

Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
Heal Bell

Setup

Offensive setup
Nasty Plot, Calm Mind

Priority

Fake Out (low value in singles)
Fake Out

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Yawn

Stallbreak / utility

Trick / Switcheroo
Trick
Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect, Light Screen

Moves — National Dex

77 of 77 moves

Details
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AssistNormalStatus——20Uses a random move known by a team member.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BarrierPsychicStatus——20Raises the user's Defense by 2.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CutNormalPhysical509530No additional effect.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.