Espurr
Psychic
In SDL
Base stats
HP62
Atk48
Def54
SpA63
SpD60
Spe68
BST355
Abilities
- Primary
- Keen Eye
- Secondary
- Infiltrator
- Hidden
- Own Tempo
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 68 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Trick Room
- Thunder Wave
Tempo / support
- Fake Out
- Helping Hand
Screens
- Screens
- Reflect, Light Screen
Disruption
- Sleep (Spore/Powder/etc.)
- Yawn
Weather and terrain
- Psychic Terrain abuser
- Expanding Force
Moves — Gen 9
43 of 43 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Calm Mind | Psychic | Status | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Charm | Fairy | Status | — | 100 | 20 | Lowers the target's Attack by 2. | |
| Confusion | Psychic | Special | 50 | 100 | 25 | 10% chance to confuse the target. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | 20% chance to make the target flinch. | |
| Disarming Voice | Fairy | Special | 40 | — | 15 | This move does not check accuracy. Hits foes. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Energy Ball | Grass | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | User on Psychic Terrain: 1.5x power, hits foes. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| Fake Tears | Dark | Status | — | 100 | 20 | Lowers the target's Sp. Def by 2. | |
| Gravity | Psychic | Status | — | — | 5 | 5 turns: no Ground immunities, 1.67x accuracy. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Leer | Normal | Status | — | 100 | 30 | Lowers the foe(s) Defense by 1. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Nasty Plot | Dark | Status | — | — | 20 | Raises the user's Sp. Atk by 2. | |
| Play Rough | Fairy | Physical | 90 | 90 | 10 | 10% chance to lower the target's Attack by 1. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Psybeam | Psychic | Special | 65 | 100 | 20 | 10% chance to confuse the target. | |
| Psych Up | Normal | Status | — | — | 10 | Copies the target's current stat stages. | |
| Psychic | Psychic | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Psychic Noise | Psychic | Special | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | |
| Psyshock | Psychic | Special | 80 | 100 | 10 | Damages target based on Defense, not Sp. Def. |