Espurr

Espurr

Psychic

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP62
Atk48
Def54
SpA63
SpD60
Spe68
BST355

Abilities

Primary
Keen Eye
Secondary
Infiltrator
Hidden
Own Tempo

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 68 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Trick Room
Thunder Wave

Tempo / support

Fake Out
Helping Hand

Screens

Screens
Reflect, Light Screen

Disruption

Sleep (Spore/Powder/etc.)
Yawn

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — Gen 9

43 of 43 moves

Details
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
LeerNormalStatus—10030Lowers the foe(s) Defense by 1.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.
Nasty PlotDarkStatus——20Raises the user's Sp. Atk by 2.
Play RoughFairyPhysical90901010% chance to lower the target's Attack by 1.
ProtectNormalStatus——10Prevents moves from affecting the user this turn.
PsybeamPsychicSpecial651002010% chance to confuse the target.
Psych UpNormalStatus——10Copies the target's current stat stages.
PsychicPsychicSpecial901001010% chance to lower the target's Sp. Def by 1.
Psychic NoisePsychicSpecial7510010For 2 turns, the target is prevented from healing.
PsyshockPsychicSpecial8010010Damages target based on Defense, not Sp. Def.