Marshtomp
WaterGround
In HPL - Battle Connoisseur
Base stats
HP70
Atk85
Def70
SpA60
SpD70
Spe50
BST405
Abilities
- Primary
- Torrent
- Secondary
- —
- Hidden
- Damp
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.
Base 50 Speed: slow support, moves last for redirection and fits Trick Room teams.
Speed control
- Icy Wind / Electroweb
- Icy Wind
Tempo / support
- Helping Hand
Protection
- Wide Guard
Disruption
- Sleep (Spore/Powder/etc.)
- Yawn
Moves — Gen 9
61 of 61 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Amnesia | Psychic | Status | — | — | 20 | Raises the user's Sp. Def by 2. | |
| Ancient Power | Rock | Special | 60 | 100 | 5 | 10% chance to raise all stats by 1 (not acc/eva). | |
| Avalanche | Ice | Physical | 60 | 100 | 10 | Power doubles if user is damaged by the target. | |
| Bite | Dark | Physical | 60 | 100 | 25 | 30% chance to make the target flinch. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. | |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Fails if the user takes damage before it hits. | |
| Growl | Normal | Status | — | 100 | 40 | Lowers the foe(s) Attack by 1. | |
| Helping Hand | Normal | Status | — | — | 20 | One adjacent ally's move power is 1.5x this turn. | |
| Hydro Pump | Water | Special | 110 | 80 | 5 | No additional effect. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | 10% chance to freeze the target. |