Quaquaval
WaterFighting
Base stats
HP85
Atk120
Def80
SpA85
SpD75
Spe85
BST530
Abilities
- Primary
- Torrent
- Secondary
- —
- Hidden
- Moxie
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 85 Speed: Scarf-viable attacker (70 to 100).
- Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
- Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.
Hazard removal
- Rapid Spin (premium: +1 Spe)
- Rapid Spin
- Hazard removal
- Rapid Spin
Pivoting
- Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
- U-turn, Flip Turn
- Baton Pass
Recovery
- Reliable recovery
- Roost
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Offensive setup
- Swords Dance, Bulk Up
- Speed setup (Agility / Rock Polish / Autotomize)
- Agility
Priority
- Priority
- Aqua Jet
Anti-setup
- Encore
Stallbreak / utility
- Knock Off
- Taunt
- Substitute (near-universal)
- Substitute
Offense abilities
- Offensive ability
- Moxie
Moves — National Dex
69 of 69 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acrobatics | Flying | Physical | 55 | 100 | 15 | Power doubles if the user has no held item. | |
| Aerial Ace | Flying | Physical | 60 | — | 20 | This move does not check accuracy. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Air Cutter | Flying | Special | 60 | 95 | 25 | High critical hit ratio. Hits adjacent foes. | |
| Air Slash | Flying | Special | 75 | 95 | 15 | 30% chance to make the target flinch. | |
| Aqua Cutter | Water | Physical | 70 | 100 | 20 | High critical hit ratio. | |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Usually goes first. | |
| Aqua Step | Water | Physical | 80 | 100 | 10 | 100% chance to raise the user's Speed by 1. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys screens, unless the target is immune. | |
| Bulk Up | Fighting | Status | — | — | 20 | Raises the user's Attack and Defense by 1. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | Lowers the user's Defense and Sp. Def by 1. | |
| Coaching | Fighting | Status | — | — | 10 | Raises an ally's Attack and Defense by 1. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Detect | Fighting | Status | — | — | 5 | Prevents moves from affecting the user this turn. | |
| Disarming Voice | Fairy | Special | 40 | — | 15 | This move does not check accuracy. Hits foes. | |
| Double Hit | Normal | Physical | 35 | 90 | 10 | Hits 2 times in one turn. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Feather Dance | Flying | Status | — | 100 | 15 | Lowers the target's Attack by 2. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. |