Poochyena

Poochyena

Dark

In SDL

1 pts1 ptsAvailableBack to the pool

Base stats

HP35
Atk55
Def35
SpA30
SpD30
Spe35
BST220

Abilities

Primary
Run Away
Secondary
Quick Feet
Hidden
Rattled

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 35 Speed: slow pivot range (60 or under).

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Cleric

Cleric (Heal Bell / Aromatherapy / Healing Wish / Lunar Dance)
Heal Bell

Setup

Offensive setup
Nasty Plot

Priority

Sucker Punch (mind-gameable)
Sucker Punch

Status

Toxic
Yawn

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Moves — National Dex

77 of 77 moves

Details
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AstonishGhostPhysical301001530% chance to make the target flinch.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EmbargoDarkStatus—10015For 5 turns, the target's item has no effect.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Heal BellNormalStatus——5Cures the user's party of all status conditions.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.