Stonjourner

Stonjourner

Rock

In HPL - Battle Connoisseur

2 pts2 ptsAvailableBack to the pool

Base stats

HP100
Atk125
Def135
SpA20
SpD20
Spe70
BST470

Abilities

Primary
Power Spot
Secondary
—
Hidden
—

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 70 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Physical wall: HP 85+ with Def 100+.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Hazards

Stealth Rock

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Rock Polish
Defensive setup (Iron Defense / Curse)
Iron Defense, Curse

Stallbreak / utility

Substitute (near-universal)
Substitute

Moves — National Dex

55 of 55 moves

Details
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BlockNormalStatus——5Prevents the target from switching out.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Giga ImpactNormalPhysical150905User cannot move next turn.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Hard PressSteelPhysical—10010More power the more HP the target has left.
Heat CrashFirePhysical—10010More power the heavier the user than the target.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
High HorsepowerGroundPhysical959510No additional effect.
Hyper BeamNormalSpecial150905User cannot move next turn.
ImprisonPsychicStatus——10No foe can use any move known by the user.
Iron DefenseSteelStatus——15Raises the user's Defense by 2.
Low KickFightingPhysical—10020More power the heavier the target.
Low SweepFightingPhysical6510020100% chance to lower the target's Speed by 1.