Helioptile

Helioptile

ElectricNormal

Base stats

HP44
Atk38
Def33
SpA61
SpD43
Spe70
BST289

Abilities

Primary
Dry Skin
Secondary
Sand Veil
Hidden
Solar Power

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 70 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn, Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Quick Attack

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave, Glare

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Dragon Tail

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Light Screen

Moves — National Dex

63 of 63 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CamouflageNormalStatus——20Changes user's type by terrain (default Normal).
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CutNormalPhysical509530No additional effect.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dragon RushDragonPhysical100751020% chance to make the target flinch.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
ElectrifyElectricStatus——20Changes the target's move to Electric this turn.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
GlareNormalStatus—10030Paralyzes the target.
Grass KnotGrassSpecial—10020More power the heavier the target.
Hidden Power WaterWaterSpecial6010015—