Bronzong

Bronzong

SteelPsychic

In SDL

9 pts9 ptsAvailableBack to the pool

Base stats

HP67
Atk89
Def116
SpA79
SpD116
Spe33
BST500

Abilities

Primary
Levitate
Secondary
Heatproof
Hidden
Heavy Metal

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 33 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Trick Room

Tempo / support

Helping Hand

Screens

Screens
Reflect, Light Screen

Disruption

Sleep (Spore/Powder/etc.)
Hypnosis

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — Gen 9

68 of 68 moves

Details
BlockNormalStatus——5Prevents the target from switching out.
Body PressFightingPhysical8010010Uses user's Def stat as Atk in damage calculation.
Body SlamNormalPhysical851001530% chance to paralyze the target.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
ConfusionPsychicSpecial501002510% chance to confuse the target.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Flash CannonSteelSpecial801001010% chance to lower the target's Sp. Def by 1.
Future SightPsychicSpecial12010010Hits two turns after being used.
Giga ImpactNormalPhysical150905User cannot move next turn.
Grass KnotGrassSpecial—10020More power the heavier the target.
GravityPsychicStatus——55 turns: no Ground immunities, 1.67x accuracy.
Gyro BallSteelPhysical—1005More power the slower the user than the target.
Hard PressSteelPhysical—10010More power the more HP the target has left.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
HexGhostSpecial6510010Power doubles if the target has a status ailment.
Hyper BeamNormalSpecial150905User cannot move next turn.
HypnosisPsychicStatus—6020Causes the target to fall asleep.