Luxray

Luxray

Electric

Base stats

HP80
Atk120
Def79
SpA95
SpD79
Spe70
BST523

Abilities

Primary
Rivalry
Secondary
Intimidate
Hidden
Guts

Singles analysis

What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.

Base 70 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Quick Attack

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Light Screen

Offense abilities

Offensive ability
Guts

Defense abilities

Intimidate (low value in singles)
Intimidate

Draft record (Champions): Avg finish: 10th of 10 · n=2 seasons

Moves — Champions

53 of 53 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Baby-Doll EyesFairyStatus—10030Lowers the target's Attack by 1.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
Giga ImpactNormalPhysical150905User cannot move next turn.
Helping HandNormalStatus——20One adjacent ally's move power is 1.5x this turn.
HowlNormalStatus——40Raises the user's and ally's Attack by 1.
Hyper BeamNormalSpecial150905User cannot move next turn.
Ice FangIcePhysical65951510% chance to freeze. 10% chance to flinch.
Iron TailSteelPhysical100751530% chance to lower the target's Defense by 1.
Light ScreenPsychicStatus——30For 5 turns, special damage to allies is halved.