Luxray

Luxray

Electric

Base stats

HP80
Atk120
Def79
SpA95
SpD79
Spe70
BST523

Abilities

Primary
Rivalry
Secondary
Intimidate
Hidden
Guts

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 70 Speed: Scarf-viable attacker (70 to 100).

  • Wallbreaker: Atk or SpA clears the 120 bar (105 with a breaker ability).
  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.
  • Sweeper candidate: has setup and the Speed, a Speed boost, or the bulk to use it.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
Volt Switch

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Priority
Quick Attack

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Roar

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Light Screen

Offense abilities

Offensive ability
Guts

Defense abilities

Intimidate (low value in singles)
Intimidate

Moves — National Dex

80 of 80 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baby-Doll EyesFairyStatus—10030Lowers the target's Attack by 1.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Confuse RayGhostStatus—10010Confuses the target.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double KickFightingPhysical3010030Hits 2 times in one turn.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.