Kyogre-Primal

Kyogre-Primal

Water

Base stats

HP100
Atk150
Def90
SpA180
SpD160
Spe90
BST770

Abilities

Primary
Primordial Sea
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 90 Speed: Tailwind tier, doubled Speed clears 140.

Speed control

Icy Wind / Electroweb
Icy Wind
Thunder Wave

Tempo / support

Helping Hand

Moves — National Dex

73 of 73 moves

Details
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
Aqua RingWaterStatus——20User recovers 1/16 max HP per turn.
Aqua TailWaterPhysical909010No additional effect.
AvalancheIcePhysical6010010Power doubles if user is damaged by the target.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
BlockNormalStatus——5Prevents the target from switching out.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FrustrationNormalPhysical—10020Max 102 power at minimum Happiness.
Giga ImpactNormalPhysical150905User cannot move next turn.
HailIceStatus——10For 5 turns, hail crashes down.
HeadbuttNormalPhysical701001530% chance to make the target flinch.
Heavy SlamSteelPhysical—10010More power the heavier the user than the target.