Dracozolt

Dracozolt

ElectricDragon

Base stats

HP90
Atk100
Def90
SpA80
SpD70
Spe75
BST505

Abilities

Primary
Volt Absorb
Secondary
Hustle
Hidden
Sand Rush

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 75 Speed: Scarf-viable attacker (70 to 100).

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Status

Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Discharge

Anti-setup

Phazing (Whirlwind / Roar / Dragon Tail / Circle Throw)
Dragon Tail

Stallbreak / utility

Taunt
Substitute (near-universal)
Substitute

Defense abilities

Defensive ability
Volt Absorb

Moves — National Dex

58 of 58 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Ancient PowerRockSpecial60100510% chance to raise all stats by 1 (not acc/eva).
Body SlamNormalPhysical851001530% chance to paralyze the target.
Bolt BeakElectricPhysical8510010Power doubles if user moves before the target.
Breaking SwipeDragonPhysical6010015100% chance to lower the foe(s) Attack by 1.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Draco MeteorDragonSpecial130905Lowers the user's Sp. Atk by 2.
Dragon ClawDragonPhysical8010015No additional effect.
Dragon PulseDragonSpecial8510010No additional effect.
Dragon RushDragonPhysical100751020% chance to make the target flinch.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire BlastFireSpecial11085510% chance to burn the target.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
Fire SpinFireSpecial358515Traps and damages the target for 4-5 turns.
FlamethrowerFireSpecial901001510% chance to burn the target.
Giga ImpactNormalPhysical150905User cannot move next turn.
High HorsepowerGroundPhysical959510No additional effect.