Medicham-Mega

Medicham-Mega

FightingPsychic

In SDL

19 pts19 ptsTaken by Vancouver VileplumesBack to the pool

Base stats

HP60
Atk100
Def85
SpA80
SpD85
Spe100
BST510

Abilities

Primary
Pure Power
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 100 Speed: naturally fast attacker, no speed control needed.

Speed control

Trick Room

Tempo / support

Fake Out
Helping Hand

Disruption

Taunt

Screens

Screens
Reflect, Light Screen

Protection

Quick Guard

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — Gen 9

79 of 79 moves

Details
AcupressureNormalStatus——30Raises a random stat of the user or an ally by 2.
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Aura SphereFightingSpecial80—20This move does not check accuracy.
Axe KickFightingPhysical120901030% confusion. User loses 50% max HP if miss.
Baton PassNormalStatus——40User switches, passing stat changes and more.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bulk UpFightingStatus——20Raises the user's Attack and Defense by 1.
Bullet PunchSteelPhysical4010030Usually goes first.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Close CombatFightingPhysical1201005Lowers the user's Defense and Sp. Def by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
DetectFightingStatus——5Prevents moves from affecting the user this turn.
Drain PunchFightingPhysical7510010User recovers 50% of the damage dealt.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
FeintNormalPhysical3010010Nullifies Detect, Protect, and Quick/Wide Guard.
Fire PunchFirePhysical751001510% chance to burn the target.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus BlastFightingSpecial12070510% chance to lower the target's Sp. Def by 1.