Plusle

Plusle

Electric

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP60
Atk50
Def40
SpA85
SpD75
Spe95
BST405

Abilities

Primary
Plus
Secondary
—
Hidden
Lightning Rod

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 95 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Helping Hand

Disruption

Encore

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Screens

Screens
Light Screen

Moves — National Dex

88 of 88 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
Alluring VoiceFairySpecial8010010100% confuse target that had a stat rise this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BestowNormalStatus——15User passes its held item to the target.
Body SlamNormalPhysical851001530% chance to paralyze the target.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CharmFairyStatus—10020Lowers the target's Attack by 2.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CopycatNormalStatus——20Uses the last move used in the battle.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dynamic PunchFightingPhysical100505100% chance to confuse the target.
Echoed VoiceNormalSpecial4010015Power increases when used on consecutive turns.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.