Ariados
BugPoison
In SDL
Base stats
HP70
Atk90
Def70
SpA60
SpD70
Spe40
BST400
Abilities
- Primary
- Swarm
- Secondary
- Insomnia
- Hidden
- Sniper
Doubles analysis
What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.
Base 40 Speed: slow support, moves last for redirection and fits Trick Room teams.
Speed control
- Icy Wind / Electroweb
- Electroweb
Redirection
- Redirection
- Rage Powder
Moves — Champions
64 of 64 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | 100% chance to lower the target's Sp. Def by 2. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Baton Pass | Normal | Status | — | — | 40 | User switches, passing stat changes and more. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | 30% chance to paralyze the target. | |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | User steals and eats the target's Berry. | |
| Bug Buzz | Bug | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Cross Poison | Poison | Physical | 70 | 100 | 20 | High critical hit ratio. 10% chance to poison. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Disable | Normal | Status | — | 100 | 20 | For 4 turns, disables the target's last move used. | |
| Electroweb | Electric | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fell Stinger | Bug | Physical | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | |
| First Impression | Bug | Physical | 90 | 100 | 10 | Nearly always goes first. First turn out only. | |
| Focus Energy | Normal | Status | — | — | 30 | Raises the user's critical hit ratio by 2. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Giga Drain | Grass | Special | 75 | 100 | 10 | User recovers 50% of the damage dealt. | |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | User cannot move next turn. | |
| Hex | Ghost | Special | 65 | 100 | 10 | Power doubles if the target has a status ailment. | |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | User cannot move next turn. | |
| Infestation | Bug | Special | 20 | 100 | 20 | Traps and damages the target for 4-5 turns. | |
| Knock Off | Dark | Physical | 65 | 100 | 20 | 1.5x damage if foe holds an item. Removes item. | |
| Leech Life | Bug | Physical | 80 | 100 | 10 | User recovers 50% of the damage dealt. |