Togedemaru

Togedemaru

ElectricSteel

In SDL

3 pts3 ptsAvailableBack to the pool

Base stats

HP65
Atk98
Def63
SpA40
SpD73
Spe96
BST435

Abilities

Primary
Iron Barbs
Secondary
Lightning Rod
Hidden
Sturdy

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 96 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.

Pivoting

Pivot (U-turn / Volt Switch / Flip Turn / Parting Shot / Chilly Reception)
U-turn, Volt Switch

Recovery

Reliable recovery
Wish
Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Speed setup (Agility / Rock Polish / Autotomize)
Agility

Priority

Fake Out (low value in singles)
Fake Out

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave, Nuzzle
Status chance riders (minor)
Discharge

Anti-setup

Encore

Stallbreak / utility

Substitute (near-universal)
Substitute

Screens

Screens (near-universal movepool)
Reflect

Defense abilities

Defensive ability
Lightning Rod

Moves — National Dex

78 of 78 moves

Details
After YouNormalStatus——15The target makes its move right after the user.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fell StingerBugPhysical5010025Raises user's Attack by 3 if this KOes the target.
FlailNormalPhysical—10015More power the less HP the user has left.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.