Togedemaru

Togedemaru

ElectricSteel

In SDL

3 pts3 ptsAvailableBack to the pool

Base stats

HP65
Atk98
Def63
SpA40
SpD73
Spe96
BST435

Abilities

Primary
Iron Barbs
Secondary
Lightning Rod
Hidden
Sturdy

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 96 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Fake Out
Helping Hand

Disruption

Encore

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
U-turn, Volt Switch

Screens

Screens
Reflect

Weather and terrain

Electric Terrain abuser
Rising Voltage

Moves — National Dex

78 of 78 moves

Details
After YouNormalStatus——15The target makes its move right after the user.
AgilityPsychicStatus——30Raises the user's Speed by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
Disarming VoiceFairySpecial40—15This move does not check accuracy. Hits foes.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fell StingerBugPhysical5010025Raises user's Attack by 3 if this KOes the target.
FlailNormalPhysical—10015More power the less HP the user has left.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.