Togedemaru
ElectricSteel
Base stats
HP65
Atk98
Def63
SpA40
SpD73
Spe96
BST435
Abilities
- Primary
- Iron Barbs
- Secondary
- Lightning Rod
- Hidden
- Sturdy
Doubles analysis
What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.
Base 96 Speed: mid-speed support, acts before slower bruisers without a speed plan.
Speed control
- Icy Wind / Electroweb
- Electroweb
- Thunder Wave
Tempo / support
- Fake Out
- Helping Hand
Disruption
- Encore
Pivoting
- Pivot (U-turn/Volt Switch/Flip Turn)
- U-turn, Volt Switch
Screens
- Screens
- Reflect
Weather and terrain
- Electric Terrain abuser
- Rising Voltage
Moves — National Dex
78 of 78 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| After You | Normal | Status | — | — | 15 | The target makes its move right after the user. | |
| Agility | Psychic | Status | — | — | 30 | Raises the user's Speed by 2. | |
| Assurance | Dark | Physical | 60 | 100 | 10 | Power doubles if target was damaged this turn. | |
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Charge Beam | Electric | Special | 50 | 90 | 10 | 70% chance to raise the user's Sp. Atk by 1. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Covet | Normal | Physical | 60 | 100 | 25 | If the user has no item, it steals the target's. | |
| Defense Curl | Normal | Status | — | — | 40 | Raises the user's Defense by 1. | |
| Disarming Voice | Fairy | Special | 40 | — | 15 | This move does not check accuracy. Hits foes. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Eerie Impulse | Electric | Status | — | 100 | 15 | Lowers the target's Sp. Atk by 2. | |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. | |
| Electro Ball | Electric | Special | — | 100 | 10 | More power the faster the user is than the target. | |
| Electroweb | Electric | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Encore | Normal | Status | — | 100 | 5 | Target repeats its last move for its next 3 turns. | |
| Endeavor | Normal | Physical | — | 100 | 5 | Lowers the target's HP to the user's HP. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Hits first. First turn out only. 100% flinch chance. | |
| Fell Stinger | Bug | Physical | 50 | 100 | 25 | Raises user's Attack by 3 if this KOes the target. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Fling | Dark | Physical | — | 100 | 10 | Flings the user's item at the target. Power varies. |