Oranguru

Oranguru

NormalPsychic

In HPL - Battle Connoisseur

2 pts2 ptsAvailableBack to the pool

Base stats

HP90
Atk60
Def80
SpA90
SpD110
Spe60
BST490

Abilities

Primary
Inner Focus
Secondary
Telepathy
Hidden
Symbiosis

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 60 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Trick Room

Disruption

Taunt
Encore
Sleep (Spore/Powder/etc.)
Yawn

Screens

Screens
Reflect, Light Screen

Positioning

Ally Switch

Weather and terrain

Psychic Terrain abuser
Expanding Force

Moves — National Dex

91 of 91 moves

Details
After YouNormalStatus——15The target makes its move right after the user.
Ally SwitchPsychicStatus——15User and ally swap positions; using again can fail.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BlockNormalStatus——5Prevents the target from switching out.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Brutal SwingDarkPhysical6010020No additional effect. Hits adjacent Pokemon.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
Calm MindPsychicStatus——20Raises the user's Sp. Atk and Sp. Def by 1.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
Chilling WaterWaterSpecial5010020100% chance to lower the target's Attack by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConfusionPsychicSpecial501002510% chance to confuse the target.
CovetNormalPhysical6010025If the user has no item, it steals the target's.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Dream EaterPsychicSpecial10010015User gains 1/2 HP inflicted. Sleeping target only.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EmbargoDarkStatus—10015For 5 turns, the target's item has no effect.
EncoreNormalStatus—1005Target repeats its last move for its next 3 turns.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
Expanding ForcePsychicSpecial8010010User on Psychic Terrain: 1.5x power, hits foes.
ExtrasensoryPsychicSpecial801002010% chance to make the target flinch.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.