Stunfisk

Stunfisk

GroundElectric

In HPL - Battle Connoisseur

4 pts4 ptsAvailableBack to the pool

Base stats

HP109
Atk66
Def84
SpA81
SpD99
Spe32
BST471

Abilities

Primary
Static
Secondary
Limber
Hidden
Sand Veil

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 32 Speed: slow support, moves last for redirection and fits Trick Room teams.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Disruption

Sleep (Spore/Powder/etc.)
Yawn

Weather and terrain

Sandstorm abuser
Sand Veil

Moves — National Dex

74 of 74 moves

Details
Aqua TailWaterPhysical909010No additional effect.
AstonishGhostPhysical301001530% chance to make the target flinch.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
BideNormalPhysical——10Waits 2 turns; deals double the damage taken.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CamouflageNormalStatus——20Changes user's type by terrain (default Normal).
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
DischargeElectricSpecial801001530% chance to paralyze adjacent Pokemon.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
FissureGroundPhysical—305OHKOs the target. Fails if user is a lower level.
FlailNormalPhysical—10015More power the less HP the user has left.
FlashNormalStatus—10020Lowers the target's accuracy by 1.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.