Stunfisk
GroundElectric
In SDL
Base stats
HP109
Atk66
Def84
SpA81
SpD99
Spe32
BST471
Abilities
- Primary
- Static
- Secondary
- Limber
- Hidden
- Sand Veil
Singles analysis
What this movepool and ability set qualify for under the Singles on Champions role checks used by league synergy and the roster builder.
Base 32 Speed: slow pivot range (60 or under).
Hazards
- Stealth Rock
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Setup
- Defensive setup (Iron Defense / Curse)
- Iron Defense, Curse
Priority
- Sucker Punch (mind-gameable)
- Sucker Punch
Status
- Paralysis (Thunder Wave / Glare / Nuzzle)
- Thunder Wave
- Yawn
- Status chance riders (minor)
- Scald, Sludge Bomb, Discharge
Stallbreak / utility
- Substitute (near-universal)
- Substitute
- Chip / utility (Pain Split / Future Sight / Corrosive Gas)
- Pain Split
Moves — Champions
59 of 59 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Bind | Normal | Physical | 15 | 85 | 20 | Traps and damages the target for 4-5 turns. | |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces turn 1. Hits turn 2. 30% paralyze. | |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | 100% chance lower adjacent Pkmn Speed by 1. | |
| Charge | Electric | Status | — | — | 20 | +1 SpD, user's next Electric move 2x power. | |
| Counter | Fighting | Physical | — | 100 | 20 | If hit by physical attack, returns double damage. | |
| Crunch | Dark | Physical | 80 | 100 | 15 | 20% chance to lower the target's Defense by 1. | |
| Curse | Ghost | Status | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. | |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground turn 1, strikes turn 2. | |
| Discharge | Electric | Special | 80 | 100 | 15 | 30% chance to paralyze adjacent Pokemon. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Earthquake | Ground | Physical | 100 | 100 | 10 | Hits adjacent Pokemon. Double damage on Dig. | |
| Eerie Impulse | Electric | Status | — | 100 | 15 | Lowers the target's Sp. Atk by 2. | |
| Electric Terrain | Electric | Status | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. | |
| Electroweb | Electric | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Fissure | Ground | Physical | — | 30 | 5 | OHKOs the target. Fails if user is a lower level. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | 10% chance to lower the target's Sp. Def by 1. | |
| Foul Play | Dark | Physical | 95 | 100 | 15 | Uses target's Attack stat in damage calculation. | |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | 10% chance to freeze. 10% chance to flinch. | |
| Iron Defense | Steel | Status | — | — | 15 | Raises the user's Defense by 2. | |
| Lash Out | Dark | Physical | 75 | 100 | 5 | 2x power if the user had a stat lowered this turn. | |
| Metal Sound | Steel | Status | — | 85 | 40 | Lowers the target's Sp. Def by 2. |