Morpeko

Morpeko

ElectricDark

In HPL - Battle Connoisseur

3 pts3 ptsAvailableBack to the pool

Base stats

HP58
Atk95
Def58
SpA70
SpD58
Spe97
BST436

Abilities

Primary
Hunger Switch
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on National Dex role checks used by league synergy and the roster builder.

Base 97 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Fake Out

Disruption

Taunt
Parting Shot
Snarl

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Weather and terrain

Electric Terrain abuser
Rising Voltage

Moves — National Dex

74 of 74 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Aura WheelElectricPhysical11010010Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BiteDarkPhysical601002530% chance to make the target flinch.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bullet SeedGrassPhysical2510030Hits 2-5 times in one turn.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
FlatterDarkStatus—10015Raises the target's Sp. Atk by 1 and confuses it.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.