Morpeko

Morpeko

ElectricDark

In HPL - Battle Connoisseur

3 pts3 ptsAvailableBack to the pool

Base stats

HP58
Atk95
Def58
SpA70
SpD58
Spe97
BST436

Abilities

Primary
Hunger Switch
Secondary
—
Hidden
—

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Champions role checks used by league synergy and the roster builder.

Base 97 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Speed control

Icy Wind / Electroweb
Electroweb
Thunder Wave

Tempo / support

Fake Out

Disruption

Taunt
Parting Shot
Snarl

Pivoting

Pivot (U-turn/Volt Switch/Flip Turn)
Volt Switch

Weather and terrain

Electric Terrain abuser
Rising Voltage

Draft record (Champions): Avg finish: 3rd of 10 · n=1 season

Moves — Champions

65 of 65 moves

Details
AgilityPsychicStatus——30Raises the user's Speed by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
Aura WheelElectricPhysical11010010Morpeko: Electric; Hangry: Dark; 100% +1 Spe.
Baton PassNormalStatus——40User switches, passing stat changes and more.
BiteDarkPhysical601002530% chance to make the target flinch.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
Bullet SeedGrassPhysical2510030Hits 2-5 times in one turn.
ChargeElectricStatus——20+1 SpD, user's next Electric move 2x power.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Eerie ImpulseElectricStatus—10015Lowers the target's Sp. Atk by 2.
Electric TerrainElectricStatus——105 turns. Grounded: +Electric power, can't sleep.
Electro BallElectricSpecial—10010More power the faster the user is than the target.
ElectrowebElectricSpecial559515100% chance to lower the foe(s) Speed by 1.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fake OutNormalPhysical4010010Hits first. First turn out only. 100% flinch chance.
Fake TearsDarkStatus—10020Lowers the target's Sp. Def by 2.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
FlatterDarkStatus—10015Raises the target's Sp. Atk by 1 and confuses it.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.