Krokorok

Krokorok

GroundDark

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP60
Atk82
Def45
SpA45
SpD45
Spe74
BST351

Abilities

Primary
Intimidate
Secondary
Moxie
Hidden
Anger Point

Doubles analysis

What this movepool and ability set qualify for under the Doubles on Gen 9 role checks used by league synergy and the roster builder.

Base 74 Speed: mid-speed support, acts before slower bruisers without a speed plan.

Tempo / support

Helping Hand

Disruption

Taunt
Snarl

Ability roles

Intimidate

Moves — Gen 9

64 of 64 moves

Details
Aerial AceFlyingPhysical60—20This move does not check accuracy.
Aqua TailWaterPhysical909010No additional effect.
BiteDarkPhysical601002530% chance to make the target flinch.
Body SlamNormalPhysical851001530% chance to paralyze the target.
Breaking SwipeDragonPhysical6010015100% chance to lower the foe(s) Attack by 1.
Brick BreakFightingPhysical7510015Destroys screens, unless the target is immune.
BulldozeGroundPhysical6010020100% chance lower adjacent Pkmn Speed by 1.
CounterFightingPhysical—10020If hit by physical attack, returns double damage.
CrunchDarkPhysical801001520% chance to lower the target's Defense by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark PulseDarkSpecial801001520% chance to make the target flinch.
DigGroundPhysical8010010Digs underground turn 1, strikes turn 2.
Double-EdgeNormalPhysical12010015Has 33% recoil.
Dragon ClawDragonPhysical8010015No additional effect.
Dragon TailDragonPhysical609010Forces the target to switch to a random ally.
Earth PowerGroundSpecial901001010% chance to lower the target's Sp. Def by 1.
EarthquakeGroundPhysical10010010Hits adjacent Pokemon. Double damage on Dig.
EndeavorNormalPhysical—1005Lowers the target's HP to the user's HP.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire FangFirePhysical65951510% chance to burn. 10% chance to flinch.
FlingDarkPhysical—10010Flings the user's item at the target. Power varies.
Focus PunchFightingPhysical15010020Fails if the user takes damage before it hits.
Foul PlayDarkPhysical9510015Uses target's Attack stat in damage calculation.
Grass KnotGrassSpecial—10020More power the heavier the target.