Octillery

Octillery

Water

In HPL - Battle Connoisseur

1 pts1 ptsAvailableBack to the pool

Base stats

HP75
Atk105
Def75
SpA105
SpD75
Spe45
BST480

Abilities

Primary
Suction Cups
Secondary
Sniper
Hidden
Moody

Singles analysis

What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.

Base 45 Speed: slow pivot range (60 or under).

  • Mixed breaker: both attacking stats at 95+, hard to wall on one side.

Recovery

Rest (near-universal; pairs with Sleep Talk)
Rest

Setup

Defensive setup (Iron Defense / Curse)
Curse

Status

Toxic
Paralysis (Thunder Wave / Glare / Nuzzle)
Thunder Wave
Status chance riders (minor)
Scald, Sludge Bomb

Anti-setup

Haze / Clear Smog
Haze

Stallbreak / utility

Substitute (near-universal)
Substitute

Moves — National Dex

85 of 85 moves

Details
Acid SprayPoisonSpecial4010020100% chance to lower the target's Sp. Def by 2.
AssuranceDarkPhysical6010010Power doubles if target was damaged this turn.
AttractNormalStatus—10015A target of the opposite gender gets infatuated.
Aurora BeamIceSpecial651002010% chance to lower the target's Attack by 1.
BindNormalPhysical158520Traps and damages the target for 4-5 turns.
BlizzardIceSpecial11070510% chance to freeze foe(s). Can't miss in Snow.
BounceFlyingPhysical85855Bounces turn 1. Hits turn 2. 30% paralyze.
BrineWaterSpecial6510010Power doubles if the target's HP is 50% or less.
Bubble BeamWaterSpecial651002010% chance to lower the target's Speed by 1.
Bullet SeedGrassPhysical2510030Hits 2-5 times in one turn.
CaptivateNormalStatus—10020Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge BeamElectricSpecial50901070% chance to raise the user's Sp. Atk by 1.
ConfideNormalStatus——20Lowers the target's Sp. Atk by 1.
ConstrictNormalPhysical101003510% chance to lower the target's Speed by 1.
CurseGhostStatus——10Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense CurlNormalStatus——40Raises the user's Defense by 1.
DiveWaterPhysical8010010Dives underwater turn 1, strikes turn 2.
Double TeamNormalStatus——15Raises the user's evasiveness by 1.
Double-EdgeNormalPhysical12010015Has 33% recoil.
EndureNormalStatus——10User survives attacks this turn with at least 1 HP.
Energy BallGrassSpecial901001010% chance to lower the target's Sp. Def by 1.
EntrainmentNormalStatus—10015The target's Ability changes to match the user's.
FacadeNormalPhysical7010020Power doubles if user is burn/poison/paralyzed.
Fire BlastFireSpecial11085510% chance to burn the target.
FlailNormalPhysical—10015More power the less HP the user has left.