Feebas
Water
Base stats
HP20
Atk15
Def20
SpA10
SpD55
Spe80
BST200
Abilities
- Primary
- Swift Swim
- Secondary
- Oblivious
- Hidden
- Adaptability
Singles analysis
What this movepool and ability set qualify for under the Singles on National Dex role checks used by league synergy and the roster builder.
Base 80 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Status
- Toxic
- Sleep (Spore / Sleep Powder / Hypnosis / Dark Void)
- Hypnosis
- Status chance riders (minor)
- Scald
Anti-setup
- Haze / Clear Smog
- Haze
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Light Screen
Offense abilities
- Offensive ability
- Adaptability
Moves — National Dex
53 of 53 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Attract | Normal | Status | — | 100 | 15 | A target of the opposite gender gets infatuated. | |
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Brine | Water | Special | 65 | 100 | 10 | Power doubles if the target's HP is 50% or less. | |
| Captivate | Normal | Status | — | 100 | 20 | Lowers the foe(s) Sp. Atk by 2 if opposite gender. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Confide | Normal | Status | — | — | 20 | Lowers the target's Sp. Atk by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater turn 1, strikes turn 2. | |
| Double Team | Normal | Status | — | — | 15 | Raises the user's evasiveness by 1. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dragon Breath | Dragon | Special | 60 | 100 | 20 | 30% chance to paralyze the target. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Frustration | Normal | Physical | — | 100 | 20 | Max 102 power at minimum Happiness. | |
| Hail | Ice | Status | — | — | 10 | For 5 turns, hail crashes down. | |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. | |
| Hidden Power Water | Water | Special | 60 | 100 | 15 | — | |
| Hypnosis | Psychic | Status | — | 60 | 20 | Causes the target to fall asleep. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | 30% chance to lower the target's Defense by 1. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Mimic | Normal | Status | — | — | 10 | The last move the target used replaces this one. |