Feebas
Water
Base stats
HP20
Atk15
Def20
SpA10
SpD55
Spe80
BST200
Abilities
- Primary
- Swift Swim
- Secondary
- Oblivious
- Hidden
- Adaptability
Singles analysis
What this movepool and ability set qualify for under the Singles on Gen 9 role checks used by league synergy and the roster builder.
Base 80 Speed sits in the middle tier: neither a natural revenge killer nor a slow pivot.
Recovery
- Rest (near-universal; pairs with Sleep Talk)
- Rest
Anti-setup
- Haze / Clear Smog
- Haze
Stallbreak / utility
- Substitute (near-universal)
- Substitute
Screens
- Screens (near-universal movepool)
- Light Screen
Offense abilities
- Offensive ability
- Adaptability
Moves — Gen 9
33 of 33 moves
| Details | |||||||
|---|---|---|---|---|---|---|---|
| Blizzard | Ice | Special | 110 | 70 | 5 | 10% chance to freeze foe(s). Can't miss in Snow. | |
| Chilling Water | Water | Special | 50 | 100 | 20 | 100% chance to lower the target's Attack by 1. | |
| Confuse Ray | Ghost | Status | — | 100 | 10 | Confuses the target. | |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | Has 33% recoil. | |
| Dragon Breath | Dragon | Special | 60 | 100 | 20 | 30% chance to paralyze the target. | |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | No additional effect. | |
| Endure | Normal | Status | — | — | 10 | User survives attacks this turn with at least 1 HP. | |
| Facade | Normal | Physical | 70 | 100 | 20 | Power doubles if user is burn/poison/paralyzed. | |
| Flail | Normal | Physical | — | 100 | 15 | More power the less HP the user has left. | |
| Haze | Ice | Status | — | — | 30 | Eliminates all stat changes. | |
| Hypnosis | Psychic | Status | — | 60 | 20 | Causes the target to fall asleep. | |
| Ice Beam | Ice | Special | 90 | 100 | 10 | 10% chance to freeze the target. | |
| Icy Wind | Ice | Special | 55 | 95 | 15 | 100% chance to lower the foe(s) Speed by 1. | |
| Light Screen | Psychic | Status | — | — | 30 | For 5 turns, special damage to allies is halved. | |
| Mirror Coat | Psychic | Special | — | 100 | 20 | If hit by special attack, returns double damage. | |
| Mist | Ice | Status | — | — | 30 | For 5 turns, protects user's party from stat drops. | |
| Mud Shot | Ground | Special | 55 | 95 | 15 | 100% chance to lower the target's Speed by 1. | |
| Muddy Water | Water | Special | 90 | 85 | 10 | 30% chance to lower the foe(s) accuracy by 1. | |
| Protect | Normal | Status | — | — | 10 | Prevents moves from affecting the user this turn. | |
| Rain Dance | Water | Status | — | — | 5 | For 5 turns, heavy rain powers Water moves. | |
| Rest | Psychic | Status | — | — | 5 | User sleeps 2 turns and restores HP and status. | |
| Scale Shot | Dragon | Physical | 25 | 90 | 20 | Hits 2-5 times. User: -1 Def, +1 Spe after last hit. | |
| Sleep Talk | Normal | Status | — | — | 10 | User must be asleep. Uses another known move. | |
| Splash | Normal | Status | — | — | 40 | No competitive use. | |
| Substitute | Normal | Status | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |